Another promising idea comes from the player contract systems seen in titles like Chronicles of Valyria. Imagine a blacksmith hiring a player to gather materials, with contracts and penalties enforcing accountability. This not only strengthens player interdependence but also creates a more dynamic and engaging economy.
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Read MoreSet items follow nearly the same rules as uniques, with the added twist that they can now be shattered for shards and reapplied through crafting, opening new build possibilities.
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